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Xtrackcad Keyboard Functions #HowTo

twfavor@...
 

Hello again,  Viewed the video tutorials I found on the wiki site.  I noticed the narrator referred to keyboard functions he was using instead of the mouse to create his desired outcome. Am I missing something, it seems knowing what they are and how to use them would be help in my understanding of this cad program. If anyone has any information on how to locate them I'd appreciate their response.

Thank you in advance for any help,
Tom


Re: xtrackcad manual #HowTo

Ian
 

Welcome to the fun world of XTrkCAd. When you have looked at all those resources and still have questions, ask away in here. We've all been starting out at some point in time and you will find us very helpful in answering your questions.

Good luck with your new layout.

On Sun, 25 Apr 2021, 06:08 twfavor via groups.io, <twfavor=aol.com@groups.io> wrote:
Hi, just downloaded xtrkcad to design a new HO layout but I cannot locate the  "How To' manual for the program. Can anyone help me out on this? Just joined the group, so I guess that makes me a Newbee who needs alot of help getting started with this cad program. 


Re: xtrackcad manual #HowTo

dmf@...
 

Welcome aboard !!

Three sources -

- go through the Demos (under Help) the Help manual
- - (now also available for download as a .pdf)
- https://sourceforge.net/projects/xtrkcad-fork/files/XTrackCad/Version%
- 205.2.1/XTrackCAD%20User_s%20Manual%205.2.1a.pdf/download and (
- https://sourceforge.net/projects/xtrkcad-fork/files/XTrackCad/Version%
- 205.2.1/XTrackCAD%20User_s%20Manual%205.2.1a.pdf/download ) and there
- are also videos that some members have posted of getting started and
- HowTos - but be aware  they are not all up to date with the latest
- level. The major differences you will notice to videos of earlier
- levels is that the UI for drawing the layout is more interactive now.

Adam
There is also the xtrackcad wiki
http://xtrkcad-fork.sourceforge.net/Wikka/HomePage

DaveF


Re: xtrackcad manual #HowTo

Adam Richards
 

Welcome aboard !! 


Three sources -

- go through the Demos (under Help)
- the Help manual - (now also available for download as a .pdf) https://sourceforge.net/projects/xtrkcad-fork/files/XTrackCad/Version%205.2.1/XTrackCAD%20User_s%20Manual%205.2.1a.pdf/download and
- and there are also videos that some members have posted of getting started and HowTos - but be aware  they are not all up to date with the latest level. The major differences you will notice to videos of earlier levels is that the UI for drawing the layout is more interactive now.

Adam

 


xtrackcad manual #HowTo

twfavor@...
 

Hi, just downloaded xtrkcad to design a new HO layout but I cannot locate the  "How To' manual for the program. Can anyone help me out on this? Just joined the group, so I guess that makes me a Newbee who needs alot of help getting started with this cad program. 


Re: Error on XtrackCad - Track segment 3 not on Path #Parameter

billmatters64
 

OK. I have removed the T/T from the Parameter file and now not getting the error. Thanks


Re: Error on XtrackCad - Track segment 3 not on Path #Parameter

Dwyane Ward
 

Bill,

You need to get an update file from the latest download as the 32180 turntable definition has been corrected.
--
Dwyane Ward


Re: Error on XtrackCad - Track segment 3 not on Path #Parameter

billmatters64
 

Thanks.

The file is in the Files section of the Group (https://xtrackcad.groups.io/g/main/files/Hornby%20Dublo%20files/Hornby%20Dublo%203%20Rail%20with%20Turntable.xtp)
I have been using it since 2013 and it is only this year it has been causing the error, so it may be an issue with a newer version of the program. It is not serious as it does not prevent me from using XtrackCAD.

I loaded the file from another user in 2013 after he had amended the original.

Bill


Re: Question about layout room walls #FAQ

Bill Lugg
 

Thanks.  I kind of realized I should be using lines anyway since I was drawing objects that didn't represent the table edges.  However your discussion helps illuminate the finer points of the situation.

Bill Lugg

On 4/19/21 1:12 AM, Adam Richards wrote:
Bill,
Originally table edges were supposed to be the bounds of the bench work. They are always straight and they keep a constant width at all scales.

Now you can use lines of all types (straight, curved, bezier, polyline) and achieve the same scale independent drawing using negative widths - the width is the number of pixels.

I think it’s really your choice - both will work - but if you need curved edges that will only work with lines.

Adam

On Sun, Apr 18, 2021 at 4:22 PM, Bill Lugg <luggw1@risebroadband.net <mailto:luggw1@risebroadband.net>> wrote:

Is it better to use Table Edge lines to lay out the walls of the
layout
room or simply straight lines?  I'm adding some space to my layout
and
discovered I used both on the original layout.

Thanks
Bill Lugg





--
Adam Richards


Re: Question about layout room walls #FAQ

Adam Richards
 

Bill,
Originally table edges were supposed to be the bounds of the bench work. They are always straight and they keep a constant width at all scales.

Now you can use lines of all types (straight, curved, bezier, polyline) and achieve the same scale independent drawing using negative widths - the width is the number of pixels.

I think it’s really your choice - both will work - but if you need curved edges that will only work with lines.

Adam

On Sun, Apr 18, 2021 at 4:22 PM, Bill Lugg <luggw1@...> wrote:
Is it better to use Table Edge lines to lay out the walls of the layout
room or simply straight lines?  I'm adding some space to my layout and
discovered I used both on the original layout.

Thanks
Bill Lugg





--
Adam Richards


Question about layout room walls #FAQ

Bill Lugg
 

Is it better to use Table Edge lines to lay out the walls of the layout room or simply straight lines?  I'm adding some space to my layout and discovered I used both on the original layout.

Thanks
Bill Lugg


Re: Error on XtrackCad - Track segment 3 not on Path #Parameter

Dave Bullis
 

A turnout defn, in a .xtp file, contains segments which are simple pieces of straight and cureved tracks.
There can also be non-track segments like lines, rectangles, polygons etc.
There are also Paths in the defn (P lines) which define the seguence of segments to get from one endPoint to another.
There error is saying the segment 3 (which is a track) doesn't appears in any P line.
This inidicates that something is wrong with the defn
The line number (374) is actually at the end of the turnout defn.

Please attach the .xtp file in question and let us know where you got it.

Dave


Re: Error on XtrackCad - Track segment 3 not on Path #Parameter

Joost van der Waa
 

Hi Bill,

The error message is referring to the line number (374) in the <filename>.xtp file.
On that specific line, there is an error with a track segment.
Just share the file on this forum and somebody with enough knowledge on the syntax will point out what is wrong exactly.

Regards,

Joost


Error on XtrackCad - Track segment 3 not on Path #Parameter

billmatters64
 

Could someone suggest what is causing this error :

INPUT ERROR: ..... <filename>.xtp:374
Track segment 3 not on Path

I have looked at anything with 374 on a line, but nothing seems wrong.

Thanks,

Bill


Re: Three-way curved O-scale turnout template? #Parameter

Adam Richards
 

You can also try using the "Cornu 3-Way Turnout" in Turnout Builder.  Each of the 3 diverging endpoints is defined by its position and angle relative to the toe (position 0,0 and angle 0) and also has a radius and the builder will create smooth curves to join these points. The lower, normally diverging "down", leg can be given a negative offset to make 3 ends all on the same "up" side. Or vice versa if the other "hand" is desired.  You can also specify two "toe" lengths which is the distance before each of the two other tracks start diverging from the least divergent track.  I designed a curved 3-way as one of the unit test cases, so hopefully that still works. 

I think there is also a way to design a turnout by overlaying three track curves that you draw "normally" with very closely aligned ends and then Group them. Dave can probably speak to that. 

Adam 





On Tue, Apr 6, 2021 at 5:06 AM Dwyane Ward via groups.io <dwyaneward=yahoo.com@groups.io> wrote:

[Edited Message Follows]

You can if you create a parameter file manually in a text editor. The wiki website has the para file info.
You would need to know the angle, radius, length and offset dimensions for each of the routes.
Just look at the current curve turnout designer and add a third route.
There not any marcway data online for me to create such a file.
--
Dwyane Ward



--
Adam Richards


Re: Three-way curved O-scale turnout template? #Parameter

Dwyane Ward
 
Edited

You can if you create a parameter file manually in a text editor. The wiki website has the para file info.
You would need to know the angle, radius, length and offset dimensions for each of the routes.
Just look at the current curve turnout designer and add a third route.
There not any marcway data online for me to create such a file.
--
Dwyane Ward


Three-way curved O-scale turnout template? #Parameter

Paul Kemner
 

Is it possible to create a parameter template for a curved 3-way turnout?

I recently got some Marcway O-scale turnouts buying track for my planned layout. One of them is a curved 29" three-way (the top one in the photo) 
Is there a way to code something like this into a parameter file? The points are very close together.
I'd like to enter them all to see if I can work them into my current layout design.

Thanks


Re: 5.22 on Win10: Problems with setting Elevations

Robert Scott
 

Adam.

Its strictly a preference thing, what I am accustomed to.

If you consider how a real railway is placed on a real landscape, it begins by identifying the features that they need to go around and joining the curves with tangents. Nature doesn't do straight lines and perfect circles, so in "terrain", curves of varying radii and tangents that are large radius curves are the norm.. On the flatland, straight track and uniform curves, but in hill country, the track accommodates the landscape, flowing across it

Bob

On Monday, March 29, 2021, 04:13:51 p.m. EDT, Adam Richards <adamjmrichards@...> wrote:


Would be interested in the modify, edit or split comment detail. There have been some advances in V5.2 on that, and I’m always interested in new use cases.

FWIW - Cornu are now fully splittable and you can add also pins to modify them to “pin” to follow any route if you dislike the default one. Pins are supported in modify by round-trip editing (Adjacent Cornu that result from a pin or split operation automatically open as a single Cornu with a pin at the joint which you can move or remove or leave ad you alter the rest of the curve). The only interesting edge case I have come across is if you split a Cornu, delete one half and then snap on a straight or curve. In that case modify/editing may change the shape because the end conditions changed (from whatever the split end radius was to the new joined track). We could add a check and recompute the curve when joining to an existing Cornu.

Adam


On Mon, Mar 29, 2021 at 11:31 AM, Robert Scott via groups.io <sparky1bob=yahoo.ca@groups.io> wrote:
Thanks for the info.

Cornu curves, while convenient, can be difficult to modify, edit or split. I find i am happier with the result if I join curves of varying radii with easements.
i guess the result is 10,000 track pieces, although in reality, full length flex track would be shaped to follow the center line.
The number of pieces does slow updating as the map is moved.

Bob
On Monday, March 29, 2021, 11:28:38 a.m. EDT, Adam Richards <adamjmrichards@...> wrote:


The fixes for Ian's issues were relatively late, so the latest code has the issues he raised fixed and that is what I tested with.  A major difference will be the that blue ball will only appear with Alt.  (On Mac, Alt could be  
Cmd depending on XQuartz Input settings).

Adam

--
Adam Richards


Re: 5.22 on Win10: Problems with setting Elevations

Robert Scott
 

Good day.

Those are trees, on the landscape layer, multiplied using copy and paste, although I can't imagine I will put 10,000 of them on the layout.

Layers 9 thru 16 are non track objects, efforts to fill in the details between the tracks, such as water, trackbed, landscape and structures.
The track plan I attached is far from complete.

Bob

On Monday, March 29, 2021, 03:07:06 p.m. EDT, Dave Bullis <sillub@...> wrote:


I haven't looked at the elevation but I was curious how you got 10K objects
Turns out almost all of them are green filled circles: wow!
You have about 180 track pieces

Dave


Re: 5.22 on Win10: Problems with setting Elevations

Adam Richards
 

Would be interested in the modify, edit or split comment detail. There have been some advances in V5.2 on that, and I’m always interested in new use cases.

FWIW - Cornu are now fully splittable and you can add also pins to modify them to “pin” to follow any route if you dislike the default one. Pins are supported in modify by round-trip editing (Adjacent Cornu that result from a pin or split operation automatically open as a single Cornu with a pin at the joint which you can move or remove or leave ad you alter the rest of the curve). The only interesting edge case I have come across is if you split a Cornu, delete one half and then snap on a straight or curve. In that case modify/editing may change the shape because the end conditions changed (from whatever the split end radius was to the new joined track). We could add a check and recompute the curve when joining to an existing Cornu.

Adam


On Mon, Mar 29, 2021 at 11:31 AM, Robert Scott via groups.io <sparky1bob=yahoo.ca@groups.io> wrote:
Thanks for the info.

Cornu curves, while convenient, can be difficult to modify, edit or split. I find i am happier with the result if I join curves of varying radii with easements.
i guess the result is 10,000 track pieces, although in reality, full length flex track would be shaped to follow the center line.
The number of pieces does slow updating as the map is moved.

Bob
On Monday, March 29, 2021, 11:28:38 a.m. EDT, Adam Richards <adamjmrichards@...> wrote:


The fixes for Ian's issues were relatively late, so the latest code has the issues he raised fixed and that is what I tested with.  A major difference will be the that blue ball will only appear with Alt.  (On Mac, Alt could be  
Cmd depending on XQuartz Input settings).

Adam

--
Adam Richards

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